The flight simulator for team dynamics.

Surface strengths, pressure-test teamwork, and catch friction before it costs you—powered by an AI-driven team RPG that evolves with your crew.

Compatible with:

and more!

OVERVIEW

No team should fly blind.

Conflict, trust, and feedback are high-stakes skills your team navigates every day. QuestWorks is their practice field.

⚔️  Teams quest

Real strengths become playable HeroTypes. Small groups drop into 25-minute cinematic adventures, auto-scheduled and AI-facilitated.

💡  Dynamics emerge

Open-ended quests reveal how your team communicates, leads, and handles conflict, without the pressure of performance or evaluation.

✨  They evolve

Insights shape new quests. Teams build worlds they care about. Strengths become second-nature. New hires belong instantly.

Make every quest smarter and track impact with aggregate insights from:

the format

The highlight of their work week.

Cinematic. Voice-controlled. No gaming experience required.

Built into their workflow, completely removed from work.

Dozens of adventure genres mean every quest feels fresh and accessible. Teams keep showing up because they want to, not because they were told to.

the experience

Get insights no survey can capture.

See how teams navigate risk, strategize together, and look after one another when the chips are down.

Players earn XP for strengths like communication, leadership, and creative problem-solving — while HeroGPT™ delivers opt-in, totally private collaboration coaching via Slack.

Leaders get the big picture on progress, and an adaptive game plan, delivered weekly.

Benefits

What changes when teams practice.

Authentic Culture
Lower Turnover
Cross-Team Trust
Creative Problem-Solving
Faster Onboarding
Conflict Resolution

Founder’s Circle Pricing

Everything included. One rate. Locked in forever.

QuestWorks $20/user/mo
Virtual Team Building
$25-100/person/event
Consultants
$2k-10k/day
Offsites
$2,500+/person
Assessments
$50-100/person
Plug & Play
Ready to implement without complex setup or planning
Measurable Growth
Track and validate lasting improvements in team performance
~ ~
Actually Fun
Engaging experiences that teams genuinely enjoy, not forced corporate activities
~
Continuous Practice
Ongoing practice that builds lasting team behaviors over time
AI Coaching (HeroGPT™) Future Premium
Private, on-demand coaching that adapts to your team’s progress and needs
Behavioral Analytics Future Premium
Team insights and performance data from real interactions
All Quest Genres Future Premium
Every theme: steampunk, pirates, sci-fi, and more
~
Work Tool Integrations Future Premium
Connects with Jira, GitHub, Lattice, Linear, and more
Rewards System Future Premium
Built-in recognition and rewards for team achievements

Future Premium features are included for all Founder’s Circle members at no extra cost. These will move to higher tiers for future customers.

Your rate is locked in forever. As long as your account stays active, your Founder’s Circle pricing never goes up, and it applies to your entire organization. Every team, every department, every future player.

how it works

Adventure awaits.

Every great quest begins with a few simple steps.

Morale

45/100

Chemistry

75/100

Dynamics

62/100

custom
QuestMap
Gameplan included
uncover hidden losses with the
LootLost
Calculator

Mark

Knight

Level

1

Level

2

Claire

Mystic

Level

1

Level

2

Greg

Wizard

Level

3

Level

4

includes
HeroGPT
Manager copilot
track growth with
QuestDash
for real-time insights

Mark

Knight

Level

1

Level

2

Claire

Mystic

Level

1

Level

2

Greg

Wizard

Level

3

Level

4

includes
HeroGPT
Manager copilot
track growth with
QuestDash
for real-time insights

Frequently Asked Quest-ions

For Players
Is this mandatory?

That’s up to your team lead. Some make it totally optional, some set weekly/monthly session goals. But QuestWorks only works when people actually want to show up. Sessions are 25 minutes, easy to reschedule, and designed to be the best part of your week. If it’s not, we’re doing something wrong.

Will this affect my performance review, compensation, or promotion?

No. Your employer is prohibited from using QuestWorks to make employment decisions. Leaders receive aggregate org-level trends only. Never individual behavioral data. This is a development tool, not a scorecard.

What do the Jira/GitHub/Asana integrations actually do?

Two things. First, anonymized org-level trends show that QuestWorks is actually working, so your team can keep questing. Second, they help the AI spot patterns that inspire quests designed to help your team move faster and do better work together. Nothing about your gameplay ever gets written back to those tools.

What about Lattice, 15Five, and Culture Amp?

Those pulse surveys you take are pointless if nothing changes. QuestWorks takes those anonymized insights and shapes quests around what your team actually needs to work on. Game data never flows back into those platforms. Your performance review has no idea QuestWorks exists.

What does HeroGPT actually do for me?

It’s your personal collaboration coach. You can ask it for direct advice on how to work better with specific teammates based on everyone’s strengths. Need help navigating a tricky dynamic with someone on your team? Ask HeroGPT. It’s opt-in, on-demand, and totally private. Nothing you say to HeroGPT is ever shared with your manager or anyone else.

Who owns the data?

Your individual gameplay and coaching data stays private to you. Your HeroType is public. Your company sees aggregate org-level trends only. Use /settings in Slack to view, download, or delete your data anytime.

Can my manager see what I do in here?

Your manager sees the roster and aggregate org-level trends. Anything you say to HeroGPT is completely private. Nothing from your sessions ever gets written back to Jira, GitHub, or Slack.

Why is my company paying for this?

Good teams don’t stay good by accident. Communication, trust, and collaboration are skills, and like any skill, they get sharper with practice.

Your company is investing in a culture tool that isn’t forced fun. It’s a 25-minute cinematic RPG once a week where your team naturally exercises the dynamics that matter, without lectures, trust falls, or surveys. You can decline any session, and nothing is tied to performance reviews.

For this to work, it has to deliver real value to your employer too: aggregate insights, growth trends, proof that culture is improving. We built all of that without compromising your experience or your privacy. Both sides get what they need.

Think of it like a gym membership for how your team works together. You don’t go because something’s broken. You go to stay sharp.

For Leaders
How is this different from other team development?

Traditional team development is infrequent, forced, and forgettable. QuestWorks is a persistent platform where real dynamics develop week over week. It’s voluntary, auto-scheduled around your team’s calendars, and produces behavioral insights no offsite, survey, or assessment can match. Think of it as a flight simulator for how your team actually works together.

Is this like a virtual escape room?

Not quite. Escape rooms are one-off puzzles with fixed solutions. QuestWorks is a persistent, AI-driven RPG where every session is different based on player choices and strengths. Sessions include immersive voice acting, music, and narrative, but the focus is on surfacing and developing real collaboration patterns through open-ended co-op gameplay. Your team builds characters, shapes a living world, and develops measurable skills over time.

How much time does this take?

One 25-minute quest per week. Enough time for real dynamics to surface, not enough to disrupt anyone’s day. Quests auto-schedule around your team’s calendars, so there’s nothing to coordinate.

How do players coordinate their schedules?

They don’t. QuestWorks integrates with your team’s calendars to automatically identify when 2+ players have overlapping availability. When a session forms, eligible players get an invite. Click “Join” or “Decline.” No penalty for declining. No coordination friction.

What if not everyone wants to play?

That’s expected. QuestWorks is voluntary by design. The people who opt in generate authentic behavioral signal precisely because they chose to be there. A mandatory system would give you full participation and zero authentic data. The team health insights describe the group that plays, and voluntary participation makes that data more trustworthy.

What does this cost?

Free 14-day trial with unlimited seats. After that, $20 per active player per month. Less than one team lunch. Cancel anytime.

Can hybrid or in-person teams play?

Absolutely. While perfect for remote workers, in-person teams can cast QuestWorks to a conference room TV and navigate the cinematic adventure together in the same room.

Why a game instead of realistic team simulations?

Realistic group simulations produce performative behavior. People manage impressions instead of solving problems. Fiction creates a magic circle where real dynamics surface naturally.

Is QuestWorks based on real science?

QuestWorks isn’t just based on the science. It’s the next step. Simulation-based team training has over 40 years of evidence behind it, from aviation to medicine. The mechanism is proven: pressurize teams, observe behavior, debrief, improve. What those programs never solved is compliance. Nobody wants to be in a simulator. QuestWorks applies the same proven mechanism through gameplay people actually want to show up for, capturing real team interaction data every session, across months. No clipboard. No compliance problem. No insight decay.

Do we need to know anything about gaming?

Not at all. The system is instantly accessible regardless of gaming experience. Onboarding takes a few minutes. The RPG mechanics are the engine under the hood. Your team just experiences great co-op gameplay.

Do players play with the same groups each time?

Not necessarily. QuestWorks features a company-wide lobby, so players often quest with different colleagues from various departments. This builds broader connections and develops teamwork across diverse group settings. Players can also favorite colleagues to get notified when they’re online.

What does the team lead actually see?

You can see who’s on the roster (you’re paying per player) and aggregate org-level dynamics: skills developing, engagement patterns, and overall team health trends. Individual gameplay and behavioral data stays private. HeroTypes are public. Everything else is aggregate.

Can we try it before committing?

Yes. Free 14-day all-access trial with unlimited seats. No credit card required.

How long does it take to get started?

Minutes. Add the QuestWorks Slack app to your workspace, then team members onboard at their own pace. Individual onboarding takes about two minutes.

What happens after the trial ends?

Billing begins for all active players. New players who onboard mid-month are prorated. If players leave, you receive a credit.

What if someone has to leave a session early?

The AI facilitator adapts seamlessly and other players continue the quest. No penalty for leaving early.

Do you support international teams?

Yes. Full support across time zones. Sessions are currently English-only, with multilingual support coming.

Can we cancel anytime?

Individual players can leave at any time. To cancel the company subscription, reach out and we handle it immediately.

Tips for Pitching QuestWorks
How do I pitch this to my employees?

Honestly? You don’t. You don’t pitch Lattice or ClickUp or CultureAmp to your employees—you just roll them out. QuestWorks is an ops tool for team dynamics and performance. The difference is your team is actually lucky this time, because the tool itself is genuinely enjoyable.

Don’t make it a Thing. Install it, let a few early adopters discover it, and let word of mouth carry. Mandatory participation kills the magic—QuestWorks only works when people choose to show up. Your existing culture determines your opt-in rate. If people trust leadership, adoption is easy. If they don’t, that’s valuable information too.

Copy-paste for your Slack announcement:
“We’re trying out QuestWorks—it’s a 25-minute team RPG that runs once a week. It’s voluntary, nothing is tied to performance reviews, and your gameplay is private. If you’re curious, type /onboard in Slack to check it out. No pressure.”

How do I pitch this to team leads?

Lead with the fact that it runs itself. 25 minutes a week, auto-scheduled around your team’s calendars, zero coordination on their end. They set a few goals or flag problem areas, and get a weekly update on how those dynamics are progressing. No surveys to send, no offsites to plan, no 1:1 agenda items to add. It’s the first tool that makes team dynamics visible and improves them on autopilot.

Copy-paste for your message to a team lead:
“I want to try QuestWorks with your team. It’s a 25-min weekly session that auto-schedules around everyone’s calendars. You set a few team goals, and it gives you a weekly update on how dynamics are developing. Nothing for you to coordinate—it runs itself. Voluntary for the team, nothing tied to reviews. Can we try the 14-day trial?”

How do I pitch this to HR / People Ops?

HR cares about three things: does it work, can we prove it, and will it create problems. QuestWorks solves all three.

It generates continuous behavioral data showing team health trends over time—not self-reported pulse surveys, but observed interaction patterns from real collaboration. It’s voluntary, privacy-first, and contractually prohibited from affecting performance reviews. It gives People Ops something they’ve never had: a longitudinal dataset on how culture is actually developing.

It also eliminates the event planning problem entirely. No vendors to book, no calendars to wrangle, no per-event invoices. One tool, always running, measurable from week one.

Copy-paste for your email to People Ops:
“I want to flag QuestWorks for the team. It’s a team dynamics platform that runs 25-minute sessions weekly, auto-scheduled around calendars. It’s voluntary and privacy-first—individual gameplay stays private, leaders only see aggregate trends, and it’s contractually prohibited from feeding performance reviews. It replaces the need for one-off team events and gives us continuous culture data instead of annual survey snapshots. Free 14-day trial, $20/player/month after. Happy to loop you in on a quick look.”

How do I pitch this to the C-suite?

Executives think in costs, not culture. So start there. Team dysfunction is the most expensive invisible line item—turnover, slow shipping, silos, conflict. QuestWorks is the first tool that makes team dynamics measurable and improvable over time. $20/player/month vs. the cost of replacing one engineer. It’s not a game line item—it’s a team performance line item that happens to have a 90%+ voluntary opt-in rate because people actually want to use it.

Copy-paste for your exec summary:
“QuestWorks is a team dynamics platform—$20/player/month, 25 minutes a week. It auto-schedules around calendars, runs without manager involvement, and produces weekly reports on team health trends. Voluntary participation, privacy-first, contractually separated from performance reviews. Free 14-day trial. The ROI case: one retained employee pays for years of the platform.”

Can QuestWorks be used for leadership development?

Yes—and it’s more effective than most programs designed for it. Traditional leadership development is workshops and theory. QuestWorks surfaces leadership behaviors organically in every session: decision-making under pressure, delegation, conflict resolution, rallying a group around a shared goal. The AI tracks these patterns over time, so leaders don’t just read about situational leadership—they practice it live and get personalized coaching from HeroGPT afterward.

It’s reps, not lectures. And because it’s embedded in the weekly rhythm, development happens continuously instead of in a two-day offsite that everyone forgets by Friday.

Using QuestWorks in Slack
Getting started

After installation, type /onboard in any channel to create your character (takes ~2 minutes). You’ll choose a Hero Type, name your character, and optionally connect Google Calendar for automatic scheduling.

#questworks channel

Automatically created on install. Your hub for weekly leaderboards, quest highlights, and team celebrations.

Session invites

You’ll receive DMs when sessions are scheduled with quest details, duration (~25 min), and a magic link. 5-minute reminders are sent before start. Click the link to join in your browser (mic required, camera optional).

Player commands

/onboard – Create character and connect calendar
/mystats – View XP, level, progress
/leaderboard – Company rankings
/buy / /sell – Trade items for gold
/levelup – Spend XP to level up
/moves – View abilities
/trade @player – Propose trades
/summon @player – Invite to session
/reschedule – Change session time
/herogpt – AI coaching
/settings – Privacy and data controls

Admin commands

/admin stats – Engagement metrics
/admin budget [n] – Set player cap
/admin pause/resume – Control signups

Privacy controls

Use /settings to view, download, or delete your data anytime.

Your team is scattered across time zones.

They're ultra-talented, but something's missing...

The spark. The synergy.

You see untapped potential for growth, stronger communication, and real innovation.

But how can you unlock this when everyone's staring at separate screens?

Traditional training falls flat. Team building events are met with sighs.

You need to redefine how your team works, learns, and wins together.

What do you do?