Level-up your agency team through the magic of play.
We help remote agency teams work better, together. How? We guide them on collaborative storytelling adventures (think 'Dungeons & Dragons') that unite, delight, and inspire.
Level-up your agency team through the magic of play.
We help remote agency teams work better, together. How? We guide them on collaborative storytelling adventures (think 'Dungeons & Dragons') that unite, delight, and inspire.
Gamify remote team growth & collaboration.
Defeat dysfunction, strengthen bonds, and reward growth + engagement through interactive weekly adventures that measurably improve performance.
Gamify remote team growth & collaboration.
Defeat dysfunction, strengthen bonds, and reward growth + engagement through interactive weekly adventures that measurably improve performance.
“An amazing experience—the weekly games opened doors to better communication and collaboration, fostered a deeper understanding of each other’s strengths, and translated to better operations."
Kellie Groover, SHRM-CP
People Ops Director
Focus Lab®
Imagine your remote team working like a charm.
Meet QuestWorks: a plug-and-play, ongoing team development experience that transforms dispersed, disconnected teams into high-performing units.
Develop talent with interactive learning
Your team will engage in immersive, live-facilitated, collaborative storytelling experiences that develop their leadership, problem-solving, and communication skills.
Watch your team’s productivity surge and misunderstandings evaporate as they level up and earn rewards for working better, together.
Ignite morale and inspire creativity
Is your team’s morale dragging? Our experiences fuel imagination and authentic camaraderie, energizing your team without the awkwardness of ‘forced fun'.
Keep spirits high, creativity flourishing, and churn low—never worry about burnout again.
Craft a culture that retains top talent
Conquer remote disengagement and cultivate a culture that attracts, galvanizes, and retains top talent—offering a sense of true belonging.
Use QuestWorks as your competitive advantage in the talent marketplace. It's an employee perk that brings true joy, connection, and chemistry to remote work.
All stats reported directly by players. Average 30% increase across each category over one quarter.
See Case Studies to learn more.
Ready for adventure?
Book a free pilot.
See if QuestWorks is right for your team with a 5-player pilot session. In this 1-hour experience, your team will create their characters, start their adventure, and discover their HeroTypes™ for instant team insights.
Try It FreeLevel-up your remote culture.
Through Dungeons & Dragons-inspired gameplay, your team earns points and rewards for improving their synergy, skills, and trust.
They'll be having so much fun they may not even realize they're becoming more inspired, bonded, and empowered to excel as individuals and teammates.
Wonder and wit, meet work.
Players create memorable characters, conjure compelling stories, and bravely explore imagined worlds as they work together to solve tricky puzzles and slay fearsome monsters.
Our Quest Guides lead improvised, player-driven games that are easy to pick up and play—making it a thrilling experience for both beginners and seasoned players, introverts and extroverts.
Virtually real experiences.
You never signed up to be an event planner—and the average virtual event is soul-sucking anyway. QuestWorks immerses your team in a shared experience that truly connects them—no matter how far apart.
Heroic potential, tracked and nurtured.
Our Hero System transforms real-life strengths into magical in-game abilities, giving each player a unique role in their team’s success and motivating them to 'level up' their skills.
You gain access to a dynamic dashboard that tracks your team's progress in their professional self-actualization, offering real-time, context-informed insights into growth.
Unlock insight and authenticity.
Our reimagined approach to professional development makes learning instinctive, authenticity inevitable, and the practice of ideal dynamics low-pressure and fun.
Forget survey fatigue—get week-by-week insights into your team’s chemistry, well-being, and collaboration as they develop a deeper understanding of how to thrive together.
Teams that slay together, stay together.
Build a Vibrant Culture
Reduce Turnover
Strengthen Bonds
Enhance Creativity
Optimize Synergy
Elevate Communication
Ready for adventure?
Book a free pilot.
See if QuestWorks is right for your team with a 5-player pilot session. In this 1-hour experience, your team will create their characters, start their adventure, and discover their HeroTypes™ for instant team insights.
Try It FreeMeet Our Quest Guides
Asa Goldstein
Lead Quest Guide
Helena Real
Certified Quest Guide
SJ McKeen
Certified Quest Guide
Raymond Mallia-Nunez
Certified Quest Guide
Trevor Murray
Certified Quest Guide
Meg Napper
Certified Quest Guide
Topher Wagner
Certified Quest Guide
Torin Lusorio
Certified Quest Guide
Owen Kerr
Certified Quest Guide
Tandy Larson
Certified Quest Guide
Nicholas Carter
Certified Quest Guide
Freya Zank
Certified Quest Guide
Frequently Asked Quest-ions
What is a collaborative storytelling game (Dungeons & Dragons)?
If you've watched Stranger Things, you've seen the most commonly known role-playing game, Dungeons and Dragons, in action.
Simply put, tabletop role-playing is a form of collaborative storytelling governed by rules that simulate unpredictability and fate.
In role-playing games, players have complete agency to interact with a world that exists in their collective imagination.
The Quest Guide (or Game Master, as it's commonly known) narrates the story, enforces the rules, and works alongside the players to create fantastical locales, intimidating monsters, and breathtaking moments of action and suspense.
We've done everything possible to simplify this format to the bare minimum––just enough rules to keep the game fair and engaging while remaining fast-paced and collaborative at the core.
I'm concerned that my team will think this is "too nerdy" or hard to learn.
We run a deeply simplified and refined version of D&D tailored for team-building that anyone can learn in 5 minutes or less. The game, both in action and out of it, moves fast with minimal dice-rolling and focuses heavily on storytelling, relationship-building, and decision-making.
No need to be 'in' on D&D culture.
Role-playing has grown exponentially in popularity in recent years, especially among creatives and technical workers, while shaking off some undeserved stigma. These games are for EVERYONE––our system is intentionally designed to be instantly accessible to anyone, regardless of experience.
How do I know if my team will like this?
They will. Literally 100% of our players thus far (regardless of personality, background, and experience with the format) say QuestWorks was more fun than they expected, and they'd fully recommend it to other teams.
Our advice? Don't ask their opinion and just have them show up for a Quest Starter demo. Make it mandatory to try out just like any other L&D program. They're guaranteed to have a blast.
What does a typical session look like?
We begin the session by establishing safety protocols and game etiquette, teaching the essential rules, and taking a brief workplace strengths assessment which assigns each player their "Hero Type". Then, we dive right into the story, creating characters and building the world on the fly!
Players get XP toward leveling up for being excellent collaborators and creators. They'll even get bonus XP for taking actions that reflect professional growth for their Hero Type.
Afterwards, we discuss what was accomplished, what was learned, and how the in-game events may have inspired interesting ideas for real-life application.
How is QuestWorks different?
QuestWorks is the antithesis to the existing remote team experience and L&D marketplace.
In place of mass-market solutions that lump hundreds of employees in an automated activity, we run sessions with small groups. This allows people to actually get engaged and grow their bond.
And, where other activities are shallow and do little to emulate an 'in person experience', QuestWorks games create real memories your team members will share long after the session ends.
Instead of primarily offering one-off experiences for yearly team days, our preferred approach is an quarterly sprints, where real results can take root for synergy, culture, and bond.
Lastly, in place of lengthy personality and strengths assessments, players get to learn about themselves and each other as they go, through practical application in a low-stakes environment.
QuestWorks was built to be the unique perk for remote teams.
Is this an automated service?
Nope! These are live-facilitated, small group events led by experienced storytellers and team-builders with deep knowledge of the QuestWorks methodology.
Why not just have my team play video/online games together?
Role-playing/collaborative storytelling is entirely different from video games (and far more effective for team empowerment) for several reasons:
1. Because role-playing games are so visceral and immersive, the memories made and stories told (especially with a collective such as a team or group of friends) are almost impossible to forget. Like a vivid, incredible dream that sticks around long after you wake up... but all of your coworkers remember it, too!
2. Role-playing games offer players complete agency––meaning that their personal values, viewpoints, and loyalties will be tested.
3. In role-playing, your team members will be interacting directly with each other.
People learn best through stories––and their ability to internalize their learning is directly related to their involvement in the story. Role-playing games maximize this opportunity.
How many players can play at once?
We find that adventuring parties excel in groups of 3-5. Luckily, we have a roster of talented, engaging, and thoroughly trained Quest Guides to lead your teams. We can divide groups of up to ~50+ players into 5-person parties, playing simultaneously or at different times.
The coolest part? Even if your team is divided into small groups, they'll still quest in the same 'world' they build together—with a shared 'main quest' and the ability to impact each other's experiences and environments through their actions.
They'll see each other's team-wide level progress on their shared dashboard—to inspire some friendly competition for stronger collaboration!
Plus, it gives them all something to talk about between sessions, chatting about memorable moments and strategizing their next moves.
How do rewards work?
We can integrate with any existing rewards/gifting platform your company uses. As player earn XP and level up, they get 'gift card' values ($20 at level 2, $30 at level 3, etc.) that they can then spend at your existing platform. That way, they can redeem YOUR branded swag or services from any other vendors you partner with—without adding another points platform to their plate.
What happens after the first 90 days?
We're confident you'll see measurable results in your team dynamics after the first quarter of play—but most of our clients keep going! The professional growth and benefits to your culture are endless. You can even mix up the groups to make more connections.
But, if you're satisfied with the massive change you observe in the first 90 days, you can switch to a 'maintenance' plan of biweekly or monthly games (or 30-minute weekly games) to keep the spark alive and camaraderie consistent.
We have D&D players on our team. Why not run this ourselves?
QuestWorks is not your typical D&D experience.
1. It’s designed from the ground up for team empowerment, with proprietary methods and facilitation techniques engineered to drive professional and personal development, team cohesion, and creative inspiration.
2. The storytelling is completely improvised and collaborative, requiring facilitation skills not always possessed by traditional Dungeon Masters. Our Quest Guides are trained in our specific methodology and run sessions in pursuit of distinct goals.
3. Our facilitators possess expertise in workplace strengths, dynamics, and safety procedures to ensure inclusive, engaging, and effective gameplay. Plus, our system is far more beginner-friendly than D&D 5e, meaning you can easily bring new team members into the fold.
4. Ideally, everyone on your team should be playing as the adventuring party, without any individual leading the session or being 'removed' from the team synergy. Additionally, external facilitators are able to spot and address problematic dynamics and opportunities for growth that may be missed by internal facilitators.
Our Quest Guides are team-building facilitators first, "Game Masters" second.
What materials do we need to play?
None at all. The game takes place in the Theater of the Mind––and we use a platform called Role (playrole.com) to facilitate a high-quality video call with access to character sheets, dice, and other resources.
Just show up with an open mind and a positive attitude!
How are Quest Guides certified?
Our Quest Guides are the cream of the crop, with combined centuries (not joking) of professional game master experience.
We have Certified Therapeutic Dungeon Masters in our ranks, as well as Agile Scrum Masters, certified teambuilders, theatre professors, and even some who have published their own RPG systems.
In addition to our selective hiring process, Quest Guides undergo training in the QuestWorks methodology, safety procedures, and Hero Type system so they can apply insights universally and get consistent results.
Not to mention, many of our Quest Guides have worked in marketing, running their own agencies and freelance shops. So, your team will be in familiar company.
You're in fantastic hands.
What is a collaborative storytelling game (Dungeons & Dragons)?
If you've watched Stranger Things, you've seen the most commonly known role-playing game, Dungeons and Dragons, in action.
Simply put, tabletop role-playing is a form of collaborative storytelling governed by rules that simulate unpredictability and fate.
In role-playing games, players have complete agency to interact with a world that exists in their collective imagination.
The Quest Guide (or Game Master, as it's commonly known) narrates the story, enforces the rules, and works alongside the players to create fantastical locales, intimidating monsters, and breathtaking moments of action and suspense.
We've done everything possible to simplify this format to the bare minimum––just enough rules to keep the game fair and engaging while remaining fast-paced and collaborative at the core.
I'm concerned that my team will think this is "too nerdy" or hard to learn.
We run a deeply simplified and refined version of D&D tailored for team-building that anyone can learn in 5 minutes or less. The game, both in action and out of it, moves fast with minimal dice-rolling and focuses heavily on storytelling, relationship-building, and decision-making.
No need to be 'in' on D&D culture.
Role-playing has grown exponentially in popularity in recent years, especially among creatives and technical workers, while shaking off some undeserved stigma. These games are for EVERYONE––our system is intentionally designed to be instantly accessible to anyone, regardless of experience.
How do I know if my team will like this?
They will. Literally 100% of our players thus far (regardless of personality, background, and experience with the format) say QuestWorks was more fun than they expected, and they'd fully recommend it to other teams.
Our advice? Don't ask their opinion and just have them show up for a Quest Starter demo. Make it mandatory to try out just like any other L&D program. They're guaranteed to have a blast.
What does a typical session look like?
We begin the session by establishing safety protocols and game etiquette, teaching the essential rules, and taking a brief workplace strengths assessment which assigns each player their "Hero Type". Then, we dive right into the story, creating characters and building the world on the fly!
Players get XP toward leveling up for being excellent collaborators and creators. They'll even get bonus XP for taking actions that reflect professional growth for their Hero Type.
Afterwards, we discuss what was accomplished, what was learned, and how the in-game events may have inspired interesting ideas for real-life application.
How is QuestWorks different?
QuestWorks is the antithesis to the existing remote team experience and L&D marketplace.
In place of mass-market solutions that lump hundreds of employees in an automated activity, we run sessions with small groups. This allows people to actually get engaged and grow their bond.
And, where other activities are shallow and do little to emulate an 'in person experience', QuestWorks games create real memories your team members will share long after the session ends.
Instead of primarily offering one-off experiences for yearly team days, our preferred approach is an quarterly sprints, where real results can take root for synergy, culture, and bond.
Lastly, in place of lengthy personality and strengths assessments, players get to learn about themselves and each other as they go, through practical application in a low-stakes environment.
QuestWorks was built to be the unique perk for remote teams.
Is this an automated service?
Nope! These are live-facilitated, small group events led by experienced storytellers and team-builders with deep knowledge of the QuestWorks methodology.
How many players can play at once?
We find that adventuring parties excel in groups of 3-5. Luckily, we have a roster of talented, engaging, and thoroughly trained Quest Guides to lead your teams. We can divide groups of up to ~50+ players into 5-person parties, playing simultaneously or at different times.
The coolest part? Even if your team is divided into small groups, they'll still quest in the same 'world' they build together—with a shared 'main quest' and the ability to impact each other's experiences and environments through their actions.
They'll see each other's team-wide level progress on their shared dashboard—to inspire some friendly competition for stronger collaboration!
Plus, it gives them all something to talk about between sessions, chatting about memorable moments and strategizing their next moves.
Why not just have my team play video/online games together?
Role-playing/collaborative storytelling is entirely different from video games (and far more effective for team empowerment) for several reasons:
1. Because role-playing games are so visceral and immersive, the memories made and stories told (especially with a collective such as a team or group of friends) are almost impossible to forget. Like a vivid, incredible dream that sticks around long after you wake up... but all of your coworkers remember it, too!
2. Role-playing games offer players complete agency––meaning that their personal values, viewpoints, and loyalties will be tested.
3. In role-playing, your team members will be interacting directly with each other.
People learn best through stories––and their ability to internalize their learning is directly related to their involvement in the story. Role-playing games maximize this opportunity.
What happens after the first 90 days?
We're confident you'll see measurable results in your team dynamics after the first quarter of play—but most of our clients keep going! The professional growth and benefits to your culture are endless. You can even mix up the groups to make more connections.
But, if you're satisfied with the massive change you observe in the first 90 days, you can switch to a 'maintenance' plan of biweekly or monthly games (or 30-minute weekly games) to keep the spark alive and camaraderie consistent.
We have D&D players on our team. Why not run this ourselves?
QuestWorks is not your typical D&D experience.
1. It’s designed from the ground up for team empowerment, with proprietary methods and facilitation techniques engineered to drive professional and personal development, team cohesion, and creative inspiration.
2. The storytelling is completely improvised and collaborative, requiring facilitation skills not always possessed by traditional Dungeon Masters. Our Quest Guides are trained in our specific methodology and run sessions in pursuit of distinct goals.
3. Our facilitators possess expertise in workplace strengths, dynamics, and safety procedures to ensure inclusive, engaging, and effective gameplay. Plus, our system is far more beginner-friendly than D&D 5e, meaning you can easily bring new team members into the fold.
4. Ideally, everyone on your team should be playing as the adventuring party, without any individual leading the session or being 'removed' from the team synergy. Additionally, external facilitators are able to spot and address problematic dynamics and opportunities for growth that may be missed by internal facilitators.
Our Quest Guides are team-building facilitators first, "Game Masters" second.
How are Quest Guides certified?
Our Quest Guides are the cream of the crop, with combined centuries (not joking) of professional game master experience.
We have Certified Therapeutic Dungeon Masters in our ranks, as well as Agile Scrum Masters, certified teambuilders, theatre professors, and even some who have published their own RPG systems.
In addition to our selective hiring process, Quest Guides undergo training in the QuestWorks methodology, safety procedures, and Hero Type system so they can apply insights universally and get consistent results.
Not to mention, many of our Quest Guides have worked in marketing, running their own agencies and freelance shops. So, your team will be in familiar company.
You're in fantastic hands.
What materials do we need to play?
None at all. The game takes place in the Theater of the Mind––and we use a platform called Role (playrole.com) to facilitate a high-quality video call with access to character sheets, dice, and other resources.
Just show up with an open mind and a positive attitude!
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